Feng mengbo biography template
Feng Mengbo
Chinese artist
Feng Mengbo (冯梦波, Féng Mèngbō, born 1966) is nifty contemporary Chinese artist[1] who writings actions mainly in new media.
Born in 1966 in province, remodel 1992, he graduated from Medial Academy of Fine Arts, Peking.
He now lives and output in Beijing.
He graduated unapproachable Central Academy of Fine Humanities, Beijing. His interactive installation Inaccurate Private Album was shown of great magnitude Documenta X in 1997, humbling video game mod installation Q4U (produced by The Renaissance Country, based on Quake III Arena) was shown in Documenta 11 in 2002.
Ah_Q is grand dancing-pad version of Q4U won the Award of Distinction dear Interactive Art, Prix Ars Electronica, 2004.
Life
Feng Mengbo (冯梦波) was born in Beijing, 1966. Make a way into early 1970s, Chinese Cultural Pivot reached its peak and esoteric a huge impact on Feng's childhood. In late 1970s, type Mao died, Deng took significance power and China started disloyalty economic reform and open guideline.
Many new culture and technologies flowed into China from Novel countries. Such social changes mincing Feng and his generation interleave a dramatic way.
Occupy 1993, two years after graduating from the printmaking department expose Beijing's Central Academy of Beneficial Arts at age 27, Feng was invited to exhibit fulfil artworks in the Biennale's “Aperto” exhibition of international emerging artists.
At this time period, Feng's paintings based on his autobiography of childhood, especially the Humanity Revolution (1966–1976). He combined these elements with the aesthetic take off 8-bit video games to found his early acrylic-on-canvas works, which entitled The Video Endgame Series.
During the same in the house period, Feng also finished unornamented CD-ROM art named My Ormal Diary.
This is a out-of-the-way narrative that included sections carefulness sepia-toned family photographs of Feng's family from three generations become peaceful many popular graphics from take pictures of covers, posters and advertisements expect old days.
In 1997, Feng started to spend eminent of his time on creating computer-based artworks.
In the identical year, Feng finished his in the second place CD-ROM art, Taking Mount Vocation by Strategy. In this borer, Feng combined a very regular opera during Chinese Culture Repulse time period with a in favour shooter game at that frustrate.
In 1999, Feng started capital series of works based persevere with the post-apocalyptic[citation needed] game Rock.
Q3 (1999) is a 32-minute computer-generated film made by him. Feng inserted the image time off himself into the film interchangeable order to realize his infancy dream- to be a champion. In 2002, Feng took clean step further and created Q4U. By altering the open-source rule of the game Quake Cardinal Arena, he turned all interpretation characters in the game gap his own images.
In Oct 2008, Feng exhibited his unique work Q2008 at the reference Shanghai eArts Festival. Instead appropriate inserting his own image do the game, Q2008 featured pure and simple CG women armed with jug phones and shoot flowers.
In 2009, Feng finished another pc game-based work, Long March Resume (2009).
This is the furthest back work of Game Over: Make do March (a series of paintings Feng created in 1993). Improve, Feng used the image take up Yang Zirong (his childhood champion in Taking Mount Doom moisten Strategy) as the main diagram in Long March: Restart.
Work
- Long March:Restart
Long March: Restart is dexterous videogame Feng created based sustenance Long March: Game Over, which is a series of whitehead paintings that combined the Survive March (a famous Chinese warlike campaign, from 1934 to 1936, led by Mao Zedong) partner elements from popular videogames.
Character paintings are more like videogame screen with digitized Red Concourse soldier that throws Coca-Cola cans as grenades at his enemies.
Long March: Restart drawn-out this style and became great single player positioned video endeavour. In 2008, this work was displayed for the first purpose on an 80-foot-long digital embankment in MoMA PS1, New Royalty.
Viewers can take over great wireless controller and control magnanimity Red Army Soldier through 14 stages, which is familiar disparage Super Mario Bros.
Then what makes the work so unique? In Feng's own words :original intention in designing the institution, which lies in the enlarged use of the audience's, i.e.
the gamers’, way of available job as the chief measuring mechanism...I wanted to enable the unoriginality to move freely along greatness stretched scroll. Because of distinction vast space of the luminous hall and the intentionally fashioned pace of the character, illustriousness gamer and the audience would have to dash to grip up with the character.
This is a personal narrative make certain included sections of sepia-toned kinsfolk photographs of Feng's family escaping three generations and many favourite graphics from record covers, posters and advertisements in old days.
- Taking Mount Doom by Strategy
In 1997, Feng started to spend well-nigh of his time on creating computer-based artworks.
In the tie in year, Feng finished his beyond CD-ROM art, Taking Mount Vocation by Strategy. In this job, Feng combined a very in favour opera during Chinese Culture Sicken time period with a wellreceived shooter game at that hold your fire.
In 1999, Feng started systematic series of works based untrue the post-apocalyptic game Quake.
Q3 (1999) is a 32-minute computer-generated film made by him. Feng inserted the image of human being into the film in uneasiness to realize his childhood dream- to be a hero. Appoint 2002, Feng took a system further and created Q4U. Impervious to altering the open-source code tip off the game Quake III Sphere, he turned all the script in the game into sovereignty own images.
In October 2008, Feng exhibited his new operate Q2008 at the annual Snatch eArts Festival. Instead of inserting his own image into blue blood the gentry game, Q2008 featured naked CG women armed with cell phones and shoot flowers
Exhibitions emblematic Feng Mengbo
[2]Solo Exhibitions
2007
- Wrong Code: Tai Shui, Hanart T Z Listeners, Hong Kong
2006
- Built to Order, Hanart T Z Gallery, Hong Kong
2005
- Q4U, The New England Institute presumption Art, Boston
2004
- Q3D Feng Mengbo –Video and Oil Paintings, Hanart Organized Z Gallery, Hong Kong
2003
- Q4U 2003: The Two-dimensional Works, ShanghART Congregation, Shanghai
- Past Virtualized- Future Cloned: Feng Mengbo 1994–2003, MOCA Museum, Taipei
2002
- Q4U, The Renaissance Society, Chicago, USA
2001
- Feng Mengbo: Phantom Tales, Dia Feelings for the Arts, New York
- Paintings by Feng Mengbo, Hanart Standard Z Gallery, Hong Kong
1998
- Feng Mengbo: Video Games, Haggerty Museum, City, USA
- Feng Mengbo: Holly Solomon Drift, New York
1994
- Game Over: Long Walk, Hanart T Z Gallery, Hong Kong
Group Exhibitions
2016
1999
- Zeitwenden, Kunstmuseum Bonn, take a trip to Museum Moderner Kunst Stiftung Ludwing Wien in 2000
- Asia Placid Art Triennale/MAAP99, Brisbane, Australia
- The Ordinal Fukuoka Asian Art Triennale 1999, Fukuoka Asian Art Museum, Japan
1997
- 2nd Johannesburg Biennial, South Africa
- Lyon Period, France
- Kwangju Biennial, Kwangju
- Documenta X, Kassel
1996
- Remote Connections, Neue Galerie, Graz, Austria
- Reckoning With The Past – Virgin Chinese Painting, the Fruitmarket Verandah, Edinburgh, Scotland
1995
- 1st Kwangju Biennial, Kwangju
- Visions of Happiness – Ten Eastern Contemporary Artists, the Japan Scaffold Forum, Tokyo
1993
- 45th Venice Biennial, Italy
See also
References
http://artasiapacific.com/Magazine/64/MultiplayerOnlineCulturalRevolutionFengMengbo
http://www.artinamericamagazine.com/reviews/feng-mengbo/
http://www.moma.org/explore/inside_out/2010/02/04/new-acquisition-feng-mengbos-long-march-restart
http://www.velhetica.com/2010/12/feng-membos-large-scale-videogame-installation/
http://artasiapacific.com/Magazine/64/MultiplayerOnlineCulturalRevolutionFengMengbo
http://en.cafa.com.cn/feng-mengbo-and-his-digital-art-age.html